Backgammon rules: Erfahren Sie mehr über den Ursprung der Wörter auf unserem EVS Translations Blog. Übersetzung im Kontext von „Backgammon Rules“ in Englisch-Deutsch von Reverso Context: Opens the websites of FIBS Home, Backgammon Rules. Welcome to Backgammon - Lord of the Board - If you LOVE playing online Backgammon with friends then you have come to the right place! Even if you are a.
BackgammonBackgammon is one of the best PvP games ever created. The Backgammon offline turned into an online board game that stays true to the rules. Backgammon (Rules of the game): scene-it-vienna.com: Bücher. Übersetzung im Kontext von „Backgammon Rules“ in Englisch-Deutsch von Reverso Context: Opens the websites of FIBS Home, Backgammon Rules.
Backgammon Rules Categories VideoBeginner Backgammon Tutorial - 1 - Setting up the Board
The player with the higher roll goes first using the rolled values. Subsequently, the players take turns rolling dice and moving their checkers. Players must always move both numbers rolled if it is possible.
If only one move is possible, the higher roll must be used. When the dice have matching numbers, it is known as a double. The player rolling a double gets to make four moves, instead of two.
The opponent must attempt to re-enter the checker on the bar on their next roll. There are still so many things to know about this fabulous game mixing pure skill and luck.
The best way to understand and enjoy the game is by practicing with a friend or play backgammon online on different websites.
Stay tuned on Backgammon Rules for more information about how to play backgammon, how to use the doubling cube, more strategic articles, online backgammon websites reviews and more.
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I just stumbled upon your site and in accession capital to assert that I get actually enjoyed account your blog posts.
Anyway I will be subscribing to your feeds and even I achievement you access consistently quickly. Now, if you roll a die that is higher than where your checker is on the board, i.
The dice has to be higher than the highest point in order to do this. The player that successfully removes all of their checkers from the home board first wins the game!
If you are able to remove all 15 of your checkers before your opponent as borne off any of theirs then it is considered a gammon and the win is worth two points as opposed to one.
If you are able to bear off all 15 of your checkers before your opponent has the chance to bear any of theirs, and your opponent still has a checker on your home board then the win is considered a backgammon and is worth 3 points!
I have a question; Player A has all of his men in his home. A takes off a 5. Can A take off his 6 when ihe is blocked from going 6? Not sure I understand your questions completely but hopefully this answer helps.
Hi Andrew, I am not sure what you are referring to, could you be a bit more specific so I could fix the issue?
Hi, Anthony thank you for pointing out that error. There is not a 6 side on the doubling die and it has been corrected to reflects so in the rules.
The home and outer boards are separated from each other by a ridge down the center of the board called the bar. Figure 1.
A board with the checkers in their initial position. An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.
Object of the Game. The object of the game is move all your checkers into your own home board and then bear them off. The first player to bear off all of their checkers wins the game.
Figure 2. Direction of movement of White's checkers. Red's checkers move in the opposite direction. Movement of the Checkers. To start the game, each player throws a single die.
This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers.
The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and alternate turns.
The roll of the dice indicates how many points, or pips , the player is to move his checkers. The checkers are always moved forward, to a lower-numbered point.
The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.